zlog/array.go

196 lines
4.9 KiB
Go

package zerolog
import (
"net"
"sync"
"time"
)
var arrayPool = &sync.Pool{
New: func() interface{} {
return &Array{
buf: make([]byte, 0, 500),
}
},
}
// Array is used to prepopulate an array of items
// which can be re-used to add to log messages.
type Array struct {
buf []byte
}
// Arr creates an array to be added to an Event or Context.
func Arr() *Array {
a := arrayPool.Get().(*Array)
a.buf = a.buf[:0]
return a
}
// MarshalZerologArray method here is no-op - since data is
// already in the needed format.
func (*Array) MarshalZerologArray(*Array) {
}
func (a *Array) write(dst []byte) []byte {
dst = enc.AppendArrayStart(dst)
if len(a.buf) > 0 {
dst = append(append(dst, a.buf...))
}
dst = enc.AppendArrayEnd(dst)
arrayPool.Put(a)
return dst
}
// Object marshals an object that implement the LogObjectMarshaler
// interface and enc.Append it to the array.
func (a *Array) Object(obj LogObjectMarshaler) *Array {
e := Dict()
obj.MarshalZerologObject(e)
e.buf = enc.AppendEndMarker(e.buf)
a.buf = append(enc.AppendArrayDelim(a.buf), e.buf...)
eventPool.Put(e)
return a
}
// Str enc.Append the val as a string to the array.
func (a *Array) Str(val string) *Array {
a.buf = enc.AppendString(enc.AppendArrayDelim(a.buf), val)
return a
}
// Bytes enc.Append the val as a string to the array.
func (a *Array) Bytes(val []byte) *Array {
a.buf = enc.AppendBytes(enc.AppendArrayDelim(a.buf), val)
return a
}
// Hex enc.Append the val as a hex string to the array.
func (a *Array) Hex(val []byte) *Array {
a.buf = enc.AppendHex(enc.AppendArrayDelim(a.buf), val)
return a
}
// Err enc.Append the err as a string to the array.
func (a *Array) Err(err error) *Array {
a.buf = enc.AppendError(enc.AppendArrayDelim(a.buf), err)
return a
}
// Bool enc.Append the val as a bool to the array.
func (a *Array) Bool(b bool) *Array {
a.buf = enc.AppendBool(enc.AppendArrayDelim(a.buf), b)
return a
}
// Int enc.Append i as a int to the array.
func (a *Array) Int(i int) *Array {
a.buf = enc.AppendInt(enc.AppendArrayDelim(a.buf), i)
return a
}
// Int8 enc.Append i as a int8 to the array.
func (a *Array) Int8(i int8) *Array {
a.buf = enc.AppendInt8(enc.AppendArrayDelim(a.buf), i)
return a
}
// Int16 enc.Append i as a int16 to the array.
func (a *Array) Int16(i int16) *Array {
a.buf = enc.AppendInt16(enc.AppendArrayDelim(a.buf), i)
return a
}
// Int32 enc.Append i as a int32 to the array.
func (a *Array) Int32(i int32) *Array {
a.buf = enc.AppendInt32(enc.AppendArrayDelim(a.buf), i)
return a
}
// Int64 enc.Append i as a int64 to the array.
func (a *Array) Int64(i int64) *Array {
a.buf = enc.AppendInt64(enc.AppendArrayDelim(a.buf), i)
return a
}
// Uint enc.Append i as a uint to the array.
func (a *Array) Uint(i uint) *Array {
a.buf = enc.AppendUint(enc.AppendArrayDelim(a.buf), i)
return a
}
// Uint8 enc.Append i as a uint8 to the array.
func (a *Array) Uint8(i uint8) *Array {
a.buf = enc.AppendUint8(enc.AppendArrayDelim(a.buf), i)
return a
}
// Uint16 enc.Append i as a uint16 to the array.
func (a *Array) Uint16(i uint16) *Array {
a.buf = enc.AppendUint16(enc.AppendArrayDelim(a.buf), i)
return a
}
// Uint32 enc.Append i as a uint32 to the array.
func (a *Array) Uint32(i uint32) *Array {
a.buf = enc.AppendUint32(enc.AppendArrayDelim(a.buf), i)
return a
}
// Uint64 enc.Append i as a uint64 to the array.
func (a *Array) Uint64(i uint64) *Array {
a.buf = enc.AppendUint64(enc.AppendArrayDelim(a.buf), i)
return a
}
// Float32 enc.Append f as a float32 to the array.
func (a *Array) Float32(f float32) *Array {
a.buf = enc.AppendFloat32(enc.AppendArrayDelim(a.buf), f)
return a
}
// Float64 enc.Append f as a float64 to the array.
func (a *Array) Float64(f float64) *Array {
a.buf = enc.AppendFloat64(enc.AppendArrayDelim(a.buf), f)
return a
}
// Time enc.Append t formated as string using zerolog.TimeFieldFormat.
func (a *Array) Time(t time.Time) *Array {
a.buf = enc.AppendTime(enc.AppendArrayDelim(a.buf), t, TimeFieldFormat)
return a
}
// Dur enc.Append d to the array.
func (a *Array) Dur(d time.Duration) *Array {
a.buf = enc.AppendDuration(enc.AppendArrayDelim(a.buf), d, DurationFieldUnit, DurationFieldInteger)
return a
}
// Interface enc.Append i marshaled using reflection.
func (a *Array) Interface(i interface{}) *Array {
if obj, ok := i.(LogObjectMarshaler); ok {
return a.Object(obj)
}
a.buf = enc.AppendInterface(enc.AppendArrayDelim(a.buf), i)
return a
}
// IPAddr adds IPv4 or IPv6 address to the array
func (a *Array) IPAddr(ip net.IP) *Array {
a.buf = enc.AppendIPAddr(enc.AppendArrayDelim(a.buf), ip)
return a
}
// IPPrefix adds IPv4 or IPv6 Prefix (IP + mask) to the array
func (a *Array) IPPrefix(pfx net.IPNet) *Array {
a.buf = enc.AppendIPPrefix(enc.AppendArrayDelim(a.buf), pfx)
return a
}
// MACAddr adds a MAC (Ethernet) address to the array
func (a *Array) MACAddr(ha net.HardwareAddr) *Array {
a.buf = enc.AppendMACAddr(enc.AppendArrayDelim(a.buf), ha)
return a
}