114 lines
2.9 KiB
Go
114 lines
2.9 KiB
Go
package common
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import (
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"database/sql"
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"encoding/json"
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qgen "git.tuxpa.in/a/gosora/query_gen"
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)
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var blankGroup = Group{ID: 0, Name: ""}
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type GroupAdmin struct {
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ID int
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Name string
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Rank string
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RankClass string
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CanEdit bool
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CanDelete bool
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}
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// ! Fix the data races in the fperms
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type Group struct {
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ID int
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Name string
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IsMod bool
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IsAdmin bool
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IsBanned bool
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Tag string
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Perms Perms
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PermissionsText []byte
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PluginPerms map[string]bool // Custom permissions defined by plugins. What if two plugins declare the same permission, but they handle them in incompatible ways? Very unlikely, we probably don't need to worry about this, the plugin authors should be aware of each other to some extent
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PluginPermsText []byte
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CanSee []int // The IDs of the forums this group can see
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UserCount int // ! Might be temporary as I might want to lean on the database instead for this
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}
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type GroupStmts struct {
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updateGroup *sql.Stmt
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updateGroupRank *sql.Stmt
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updateGroupPerms *sql.Stmt
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}
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var groupStmts GroupStmts
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func init() {
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DbInits.Add(func(acc *qgen.Accumulator) error {
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set := func(s string) *sql.Stmt {
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return acc.Update("users_groups").Set(s).Where("gid=?").Prepare()
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}
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groupStmts = GroupStmts{
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updateGroup: set("name=?,tag=?"),
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updateGroupRank: set("is_admin=?,is_mod=?,is_banned=?"),
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updateGroupPerms: set("permissions=?"),
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}
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return acc.FirstError()
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})
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}
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func (g *Group) ChangeRank(isAdmin, isMod, isBanned bool) (err error) {
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_, err = groupStmts.updateGroupRank.Exec(isAdmin, isMod, isBanned, g.ID)
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if err != nil {
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return err
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}
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_ = Groups.Reload(g.ID)
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return nil
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}
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func (g *Group) Update(name, tag string) (err error) {
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_, err = groupStmts.updateGroup.Exec(name, tag, g.ID)
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if err != nil {
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return err
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}
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_ = Groups.Reload(g.ID)
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return nil
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}
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// Please don't pass arbitrary inputs to this method
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func (g *Group) UpdatePerms(perms map[string]bool) (err error) {
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pjson, err := json.Marshal(perms)
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if err != nil {
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return err
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}
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_, err = groupStmts.updateGroupPerms.Exec(pjson, g.ID)
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if err != nil {
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return err
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}
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return Groups.Reload(g.ID)
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}
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// Copy gives you a non-pointer concurrency safe copy of the group
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func (g *Group) Copy() Group {
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return *g
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}
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func (g *Group) CopyPtr() (co *Group) {
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co = new(Group)
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*co = *g
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return co
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}
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// TODO: Replace this sorting mechanism with something a lot more efficient
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// ? - Use sort.Slice instead?
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type SortGroup []*Group
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func (sg SortGroup) Len() int {
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return len(sg)
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}
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func (sg SortGroup) Swap(i, j int) {
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sg[i], sg[j] = sg[j], sg[i]
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}
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func (sg SortGroup) Less(i, j int) bool {
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return sg[i].ID < sg[j].ID
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}
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