gosora/phrases.go

153 lines
4.5 KiB
Go

/*
*
* Gosora Phrase System
* Copyright Azareal 2017 - 2018
*
*/
package main
import (
"sync"
"sync/atomic"
)
// TODO: Let the admin edit phrases from inside the Control Panel? How should we persist these? Should we create a copy of the langpack or edit the primaries? Use the changeLangpack mutex for this?
// nolint Be quiet megacheck, this *is* used
var changeLangpackMutex sync.Mutex
var currentLanguage = "english"
var currentLangPack atomic.Value
type LevelPhrases struct {
Level string
LevelMax string
// Override the phrase for individual levels, if the phrases exist
Levels []string // index = level
}
type LanguagePack struct {
Name string
Phrases map[string]string // Should we use a sync map or a struct for these? It would be nice, if we could keep all the phrases consistent.
LevelPhrases LevelPhrases
GlobalPermPhrases map[string]string
LocalPermPhrases map[string]string
SettingLabels map[string]string
}
// TODO: Add the ability to edit language JSON files from the Control Panel and automatically scan the files for changes
// TODO: Move the english language pack into a JSON file and load that on start-up
var langpacks = map[string]*LanguagePack{
"english": &LanguagePack{
Name: "english",
// We'll be implementing the level phrases in the software proper very very soon!
LevelPhrases: LevelPhrases{
Level: "Level {0}",
LevelMax: "", // Add a max level setting?
},
GlobalPermPhrases: map[string]string{
"BanUsers": "Can ban users",
"ActivateUsers": "Can activate users",
"EditUser": "Can edit users",
"EditUserEmail": "Can change a user's email",
"EditUserPassword": "Can change a user's password",
"EditUserGroup": "Can change a user's group",
"EditUserGroupSuperMod": "Can edit super-mods",
"EditUserGroupAdmin": "Can edit admins",
"EditGroup": "Can edit groups",
"EditGroupLocalPerms": "Can edit a group's minor perms",
"EditGroupGlobalPerms": "Can edit a group's global perms",
"EditGroupSuperMod": "Can edit super-mod groups",
"EditGroupAdmin": "Can edit admin groups",
"ManageForums": "Can manage forums",
"EditSettings": "Can edit settings",
"ManageThemes": "Can manage themes",
"ManagePlugins": "Can manage plugins",
"ViewAdminLogs": "Can view the administrator action logs",
"ViewIPs": "Can view IP addresses",
},
LocalPermPhrases: map[string]string{
"ViewTopic": "Can view topics",
"LikeItem": "Can like items",
"CreateTopic": "Can create topics",
"EditTopic": "Can edit topics",
"DeleteTopic": "Can delete topics",
"CreateReply": "Can create replies",
"EditReply": "Can edit replies",
"DeleteReply": "Can delete replies",
"PinTopic": "Can pin topics",
"CloseTopic": "Can lock topics",
},
SettingLabels: map[string]string{
"activation_type": "Activate All,Email Activation,Admin Approval",
},
},
}
func init() {
currentLangPack.Store(langpacks[currentLanguage])
}
// We might not need to use a mutex for this, we shouldn't need to change the phrases after start-up, and when we do we could overwrite the entire map
func GetPhrase(name string) (string, bool) {
res, ok := currentLangPack.Load().(*LanguagePack).Phrases[name]
return res, ok
}
func GetGlobalPermPhrase(name string) string {
res, ok := currentLangPack.Load().(*LanguagePack).GlobalPermPhrases[name]
if !ok {
return "{name}"
}
return res
}
func GetLocalPermPhrase(name string) string {
res, ok := currentLangPack.Load().(*LanguagePack).LocalPermPhrases[name]
if !ok {
return "{name}"
}
return res
}
func GetSettingLabel(name string) string {
res, ok := currentLangPack.Load().(*LanguagePack).SettingLabels[name]
if !ok {
return "{name}"
}
return res
}
// Is this a copy of the map or a pointer to it? We don't want to accidentally create a race condition
func GetAllSettingLabels() map[string]string {
return currentLangPack.Load().(*LanguagePack).SettingLabels
}
// Use runtime reflection for updating phrases?
func AddPhrase() {
}
func UpdatePhrase() {
}
func DeletePhrase() {
}
// TODO: Use atomics to store the pointer of the current active langpack?
// nolint
func ChangeLanguagePack(name string) (exists bool) {
changeLangpackMutex.Lock()
pack, ok := langpacks[name]
if !ok {
changeLangpackMutex.Unlock()
return false
}
currentLangPack.Store(pack)
changeLangpackMutex.Unlock()
return true
}