gosora/common/group_store.go
Azareal bf851bd9fc We now use Go 1.11 modules. This should help with build times, deployment and development, although it does mean that the minimum requirement for Gosora has been bumped up from Go 1.10 to Go 1.11
Added support for dyntmpl to the template system.
The Account Dashboard now sort of uses dyntmpl, more work needed here.
Renamed the pre_render_view_topic hook to pre_render_topic.
Added the GetCurrentLangPack() function.
Added the alerts_no_new_alerts phrase.
Added the account_level_list phrase.

Refactored the route rename logic in the patcher to cut down on the amount of boilerplate.
Added more route renames to the patcher. You will need to run the patcher / updater in this commit.
2018-10-27 13:40:36 +10:00

357 lines
8.3 KiB
Go

/* Under Heavy Construction */
package common
import (
"database/sql"
"encoding/json"
"errors"
"log"
"sort"
"sync"
"github.com/Azareal/Gosora/query_gen"
)
var Groups GroupStore
// ? - We could fallback onto the database when an item can't be found in the cache?
type GroupStore interface {
LoadGroups() error
DirtyGet(id int) *Group
Get(id int) (*Group, error)
GetCopy(id int) (Group, error)
Exists(id int) bool
Create(name string, tag string, isAdmin bool, isMod bool, isBanned bool) (int, error)
GetAll() ([]*Group, error)
GetRange(lower int, higher int) ([]*Group, error)
Reload(id int) error // ? - Should we move this to GroupCache? It might require us to do some unnecessary casting though
GlobalCount() int
}
type GroupCache interface {
CacheSet(group *Group) error
Length() int
}
type MemoryGroupStore struct {
groups map[int]*Group // TODO: Use a sync.Map instead of a map?
groupCount int
getAll *sql.Stmt
get *sql.Stmt
count *sql.Stmt
userCount *sql.Stmt
sync.RWMutex
}
func NewMemoryGroupStore() (*MemoryGroupStore, error) {
acc := qgen.NewAcc()
return &MemoryGroupStore{
groups: make(map[int]*Group),
groupCount: 0,
getAll: acc.Select("users_groups").Columns("gid, name, permissions, plugin_perms, is_mod, is_admin, is_banned, tag").Prepare(),
get: acc.Select("users_groups").Columns("name, permissions, plugin_perms, is_mod, is_admin, is_banned, tag").Where("gid = ?").Prepare(),
count: acc.Count("users_groups").Prepare(),
userCount: acc.Count("users").Where("group = ?").Prepare(),
}, acc.FirstError()
}
// TODO: Move this query from the global stmt store into this store
func (mgs *MemoryGroupStore) LoadGroups() error {
mgs.Lock()
defer mgs.Unlock()
mgs.groups[0] = &Group{ID: 0, Name: "Unknown"}
rows, err := mgs.getAll.Query()
if err != nil {
return err
}
defer rows.Close()
i := 1
for ; rows.Next(); i++ {
group := &Group{ID: 0}
err := rows.Scan(&group.ID, &group.Name, &group.PermissionsText, &group.PluginPermsText, &group.IsMod, &group.IsAdmin, &group.IsBanned, &group.Tag)
if err != nil {
return err
}
err = mgs.initGroup(group)
if err != nil {
return err
}
mgs.groups[group.ID] = group
}
err = rows.Err()
if err != nil {
return err
}
mgs.groupCount = i
DebugLog("Binding the Not Loggedin Group")
GuestPerms = mgs.dirtyGetUnsafe(6).Perms
return nil
}
// TODO: Hit the database when the item isn't in memory
func (mgs *MemoryGroupStore) dirtyGetUnsafe(gid int) *Group {
group, ok := mgs.groups[gid]
if !ok {
return &blankGroup
}
return group
}
// TODO: Hit the database when the item isn't in memory
func (mgs *MemoryGroupStore) DirtyGet(gid int) *Group {
mgs.RLock()
group, ok := mgs.groups[gid]
mgs.RUnlock()
if !ok {
return &blankGroup
}
return group
}
// TODO: Hit the database when the item isn't in memory
func (mgs *MemoryGroupStore) Get(gid int) (*Group, error) {
mgs.RLock()
group, ok := mgs.groups[gid]
mgs.RUnlock()
if !ok {
return nil, ErrNoRows
}
return group, nil
}
// TODO: Hit the database when the item isn't in memory
func (mgs *MemoryGroupStore) GetCopy(gid int) (Group, error) {
mgs.RLock()
group, ok := mgs.groups[gid]
mgs.RUnlock()
if !ok {
return blankGroup, ErrNoRows
}
return *group, nil
}
func (mgs *MemoryGroupStore) Reload(id int) error {
var group = &Group{ID: id}
err := mgs.get.QueryRow(id).Scan(&group.Name, &group.PermissionsText, &group.PluginPermsText, &group.IsMod, &group.IsAdmin, &group.IsBanned, &group.Tag)
if err != nil {
return err
}
err = mgs.initGroup(group)
if err != nil {
LogError(err)
}
mgs.CacheSet(group)
err = RebuildGroupPermissions(id)
if err != nil {
LogError(err)
}
return nil
}
func (mgs *MemoryGroupStore) initGroup(group *Group) error {
err := json.Unmarshal(group.PermissionsText, &group.Perms)
if err != nil {
log.Printf("group: %+v\n", group)
log.Print("bad group perms: ", group.PermissionsText)
return err
}
DebugLogf(group.Name+": %+v\n", group.Perms)
err = json.Unmarshal(group.PluginPermsText, &group.PluginPerms)
if err != nil {
log.Printf("group: %+v\n", group)
log.Print("bad group plugin perms: ", group.PluginPermsText)
return err
}
DebugLogf(group.Name+": %+v\n", group.PluginPerms)
//group.Perms.ExtData = make(map[string]bool)
// TODO: Can we optimise the bit where this cascades down to the user now?
if group.IsAdmin || group.IsMod {
group.IsBanned = false
}
err = mgs.userCount.QueryRow(group.ID).Scan(&group.UserCount)
if err != sql.ErrNoRows {
return err
}
return nil
}
func (mgs *MemoryGroupStore) CacheSet(group *Group) error {
mgs.Lock()
mgs.groups[group.ID] = group
mgs.Unlock()
return nil
}
// TODO: Hit the database when the item isn't in memory
func (mgs *MemoryGroupStore) Exists(gid int) bool {
mgs.RLock()
group, ok := mgs.groups[gid]
mgs.RUnlock()
return ok && group.Name != ""
}
// ? Allow two groups with the same name?
// TODO: Refactor this
func (mgs *MemoryGroupStore) Create(name string, tag string, isAdmin bool, isMod bool, isBanned bool) (gid int, err error) {
var permstr = "{}"
tx, err := qgen.Builder.Begin()
if err != nil {
return 0, err
}
defer tx.Rollback()
insertTx, err := qgen.Builder.SimpleInsertTx(tx, "users_groups", "name, tag, is_admin, is_mod, is_banned, permissions, plugin_perms", "?,?,?,?,?,?,'{}'")
if err != nil {
return 0, err
}
res, err := insertTx.Exec(name, tag, isAdmin, isMod, isBanned, permstr)
if err != nil {
return 0, err
}
gid64, err := res.LastInsertId()
if err != nil {
return 0, err
}
gid = int(gid64)
var perms = BlankPerms
var blankIntList []int
var pluginPerms = make(map[string]bool)
var pluginPermsBytes = []byte("{}")
GetHookTable().Vhook("create_group_preappend", &pluginPerms, &pluginPermsBytes)
// Generate the forum permissions based on the presets...
fdata, err := Forums.GetAll()
if err != nil {
return 0, err
}
var presetSet = make(map[int]string)
var permSet = make(map[int]*ForumPerms)
for _, forum := range fdata {
var thePreset string
switch {
case isAdmin:
thePreset = "admins"
case isMod:
thePreset = "staff"
case isBanned:
thePreset = "banned"
default:
thePreset = "members"
}
permmap := PresetToPermmap(forum.Preset)
permItem := permmap[thePreset]
permItem.Overrides = true
permSet[forum.ID] = permItem
presetSet[forum.ID] = forum.Preset
}
err = ReplaceForumPermsForGroupTx(tx, gid, presetSet, permSet)
if err != nil {
return 0, err
}
err = tx.Commit()
if err != nil {
return 0, err
}
// TODO: Can we optimise the bit where this cascades down to the user now?
if isAdmin || isMod {
isBanned = false
}
mgs.Lock()
mgs.groups[gid] = &Group{gid, name, isMod, isAdmin, isBanned, tag, perms, []byte(permstr), pluginPerms, pluginPermsBytes, blankIntList, 0}
mgs.groupCount++
mgs.Unlock()
err = FPStore.ReloadAll()
if err != nil {
return gid, err
}
err = TopicList.RebuildPermTree()
if err != nil {
return gid, err
}
return gid, nil
}
func (mgs *MemoryGroupStore) GetAll() (results []*Group, err error) {
var i int
mgs.RLock()
results = make([]*Group, len(mgs.groups))
for _, group := range mgs.groups {
results[i] = group
i++
}
mgs.RUnlock()
sort.Sort(SortGroup(results))
return results, nil
}
func (mgs *MemoryGroupStore) GetAllMap() (map[int]*Group, error) {
mgs.RLock()
defer mgs.RUnlock()
return mgs.groups, nil
}
// ? - Set the lower and higher numbers to 0 to remove the bounds
// TODO: Might be a little slow right now, maybe we can cache the groups in a slice or break the map up into chunks
func (mgs *MemoryGroupStore) GetRange(lower int, higher int) (groups []*Group, err error) {
if lower == 0 && higher == 0 {
return mgs.GetAll()
}
// TODO: Simplify these four conditionals into two
if lower == 0 {
if higher < 0 {
return nil, errors.New("higher may not be lower than 0")
}
} else if higher == 0 {
if lower < 0 {
return nil, errors.New("lower may not be lower than 0")
}
}
mgs.RLock()
for gid, group := range mgs.groups {
if gid >= lower && (gid <= higher || higher == 0) {
groups = append(groups, group)
}
}
mgs.RUnlock()
sort.Sort(SortGroup(groups))
return groups, nil
}
func (mgs *MemoryGroupStore) Length() int {
mgs.RLock()
defer mgs.RUnlock()
return mgs.groupCount
}
func (mgs *MemoryGroupStore) GlobalCount() (count int) {
err := mgs.count.QueryRow().Scan(&count)
if err != nil {
LogError(err)
}
return count
}