gosora/phrases.go
Azareal ce9195c841 Revamped Tempra Conflux.
Updated the readme.
Added more comments.
The forumView cache for MemoryForumStore now excludes Social Groups.
Moved the word filter logic into it's own file.
You can now change the language via the configuration file.
Moved the inline CSS into the CSS files.
2017-09-13 16:09:13 +01:00

172 lines
3.9 KiB
Go

/*
*
* Gosora Phrase System
* Copyright Azareal 2017 - 2018
*
*/
package main
import (
"encoding/json"
"errors"
"io/ioutil"
"log"
"os"
"path/filepath"
"sync"
"sync/atomic"
)
// TODO: Let the admin edit phrases from inside the Control Panel? How should we persist these? Should we create a copy of the langpack or edit the primaries? Use the changeLangpack mutex for this?
// nolint Be quiet megacheck, this *is* used
var currentLangPack atomic.Value
var langpackCount int // TODO: Use atomics for this
// TODO: We'll be implementing the level phrases in the software proper very very soon!
type LevelPhrases struct {
Level string
LevelMax string // ? Add a max level setting?
// Override the phrase for individual levels, if the phrases exist
Levels []string // index = level
}
// ! For the sake of thread safety, you must never modify a *LanguagePack directly, but to create a copy of it and overwrite the entry in the sync.Map
type LanguagePack struct {
Name string
Phrases map[string]string // Should we use a sync map or a struct for these? It would be nice, if we could keep all the phrases consistent.
Levels LevelPhrases
GlobalPerms map[string]string
LocalPerms map[string]string
SettingLabels map[string]string
Accounts map[string]string // TODO: Apply these phrases in the software proper
}
// TODO: Add the ability to edit language JSON files from the Control Panel and automatically scan the files for changes
////var langpacks = map[string]*LanguagePack
var langpacks sync.Map // nolint it is used
func initPhrases() error {
log.Print("Loading the language packs")
err := filepath.Walk("./langs", func(path string, f os.FileInfo, err error) error {
if f.IsDir() {
return nil
}
data, err := ioutil.ReadFile(path)
if err != nil {
return err
}
var ext = filepath.Ext("/langs/" + path)
if ext != ".json" {
if dev.DebugMode {
log.Print("Found a " + ext + "in /langs/")
}
return nil
}
var langPack LanguagePack
err = json.Unmarshal(data, &langPack)
if err != nil {
return err
}
log.Print("Adding the '" + langPack.Name + "' language pack")
langpacks.Store(langPack.Name, &langPack)
langpackCount++
return nil
})
if err != nil {
return err
}
if langpackCount == 0 {
return errors.New("You don't have any language packs")
}
langPack, ok := langpacks.Load(site.Language)
if !ok {
return errors.New("Couldn't find the " + site.Language + " language pack")
}
currentLangPack.Store(langPack)
return nil
}
// TODO: Implement this
func LoadLangPack(name string) error {
_ = name
return nil
}
// TODO: Implement this
func SaveLangPack(langPack *LanguagePack) error {
_ = langPack
return nil
}
func GetPhrase(name string) (string, bool) {
res, ok := currentLangPack.Load().(*LanguagePack).Phrases[name]
return res, ok
}
func GetGlobalPermPhrase(name string) string {
res, ok := currentLangPack.Load().(*LanguagePack).GlobalPerms[name]
if !ok {
return "{name}"
}
return res
}
func GetLocalPermPhrase(name string) string {
res, ok := currentLangPack.Load().(*LanguagePack).LocalPerms[name]
if !ok {
return "{name}"
}
return res
}
func GetSettingLabel(name string) string {
res, ok := currentLangPack.Load().(*LanguagePack).SettingLabels[name]
if !ok {
return "{name}"
}
return res
}
func GetAllSettingLabels() map[string]string {
return currentLangPack.Load().(*LanguagePack).SettingLabels
}
func GetAccountPhrase(name string) string {
res, ok := currentLangPack.Load().(*LanguagePack).Accounts[name]
if !ok {
return "{name}"
}
return res
}
// ? - Use runtime reflection for updating phrases?
// TODO: Implement these
func AddPhrase() {
}
func UpdatePhrase() {
}
func DeletePhrase() {
}
// TODO: Use atomics to store the pointer of the current active langpack?
// nolint
func ChangeLanguagePack(name string) (exists bool) {
pack, ok := langpacks.Load(name)
if !ok {
return false
}
currentLangPack.Store(pack)
return true
}