f7942b42ac
Trying to add support for Travis CI. Added the NullUserStore for tests. Moved more text out of the templates. Removed an unnecessary dependency for Cosora. Fixed a few more bugs in the MSSQL Adapter. Disabled upserts for now, as it isn't working on MySQL. Refactored the scheduled group logic to reduce the number of potential bugs and to stop using upserts. Fixed many bugs in the Markdown Plugin. Added the ability to escape Markdown. Fixed a number of tests, commented unneccesary ones, and added new ones to probe for new problems. Added the wink smiley. Cleaned up some of the JavaScript. Refactored the permissions logic to use transactions and avoid duplicating logic. Added the ChangeRank method to the Group struct. Added the ChangeGroup method to the User struct. Added the currently unused LogWarning function. Added the transaction versions of the builder methods. Better ones coming up soon! The IsBanned flag is always set to false on mod and admin groups now. Refactored the group creation logic to use transactions. Fixed a bug in the group creator where new groups aren't visible to Exists(). The installer now drops tables for MySQL Databases, if they already exist to make it easier for us to run automated tests. Added more ARIA Attributes.
246 lines
5.7 KiB
Go
246 lines
5.7 KiB
Go
/* Under Heavy Construction */
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package main
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import (
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"encoding/json"
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"errors"
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"log"
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"sync"
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"./query_gen/lib"
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)
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var groupCreateMutex sync.Mutex
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var groupUpdateMutex sync.Mutex
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var gstore GroupStore
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// ? - We could fallback onto the database when an item can't be found in the cache?
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type GroupStore interface {
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LoadGroups() error
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DirtyGet(id int) *Group
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Get(id int) (*Group, error)
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GetCopy(id int) (Group, error)
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Exists(id int) bool
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Create(name string, tag string, isAdmin bool, isMod bool, isBanned bool) (int, error)
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GetAll() ([]*Group, error)
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GetRange(lower int, higher int) ([]*Group, error)
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}
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type GroupCache interface {
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Length() int
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}
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type MemoryGroupStore struct {
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groups []*Group // TODO: Use a sync.Map instead of a slice
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groupCapCount int
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}
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func NewMemoryGroupStore() *MemoryGroupStore {
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return &MemoryGroupStore{}
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}
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func (mgs *MemoryGroupStore) LoadGroups() error {
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mgs.groups = []*Group{&Group{ID: 0, Name: "Unknown"}}
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rows, err := getGroupsStmt.Query()
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if err != nil {
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return err
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}
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defer rows.Close()
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i := 1
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for ; rows.Next(); i++ {
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group := Group{ID: 0}
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err := rows.Scan(&group.ID, &group.Name, &group.PermissionsText, &group.PluginPermsText, &group.IsMod, &group.IsAdmin, &group.IsBanned, &group.Tag)
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if err != nil {
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return err
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}
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err = json.Unmarshal(group.PermissionsText, &group.Perms)
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if err != nil {
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return err
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}
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if dev.DebugMode {
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log.Print(group.Name + ": ")
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log.Printf("%+v\n", group.Perms)
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}
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err = json.Unmarshal(group.PluginPermsText, &group.PluginPerms)
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if err != nil {
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return err
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}
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if dev.DebugMode {
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log.Print(group.Name + ": ")
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log.Printf("%+v\n", group.PluginPerms)
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}
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//group.Perms.ExtData = make(map[string]bool)
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// TODO: Can we optimise the bit where this cascades down to the user now?
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if group.IsAdmin || group.IsMod {
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group.IsBanned = false
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}
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mgs.groups = append(mgs.groups, &group)
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}
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err = rows.Err()
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if err != nil {
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return err
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}
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mgs.groupCapCount = i
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if dev.DebugMode {
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log.Print("Binding the Not Loggedin Group")
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}
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GuestPerms = mgs.groups[6].Perms
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return nil
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}
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func (mgs *MemoryGroupStore) DirtyGet(gid int) *Group {
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if !mgs.Exists(gid) {
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return &blankGroup
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}
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return mgs.groups[gid]
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}
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func (mgs *MemoryGroupStore) Get(gid int) (*Group, error) {
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if !mgs.Exists(gid) {
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return nil, ErrNoRows
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}
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return mgs.groups[gid], nil
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}
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func (mgs *MemoryGroupStore) GetCopy(gid int) (Group, error) {
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if !mgs.Exists(gid) {
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return blankGroup, ErrNoRows
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}
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return *mgs.groups[gid], nil
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}
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func (mgs *MemoryGroupStore) Exists(gid int) bool {
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return (gid <= mgs.groupCapCount) && (gid >= 0) && mgs.groups[gid].Name != ""
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}
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// ? Allow two groups with the same name?
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func (mgs *MemoryGroupStore) Create(name string, tag string, isAdmin bool, isMod bool, isBanned bool) (int, error) {
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groupCreateMutex.Lock()
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defer groupCreateMutex.Unlock()
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var permstr = "{}"
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tx, err := db.Begin()
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if err != nil {
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return 0, err
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}
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defer tx.Rollback()
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insertTx, err := qgen.Builder.SimpleInsertTx(tx, "users_groups", "name, tag, is_admin, is_mod, is_banned, permissions", "?,?,?,?,?,?")
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if err != nil {
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return 0, err
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}
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res, err := insertTx.Exec(name, tag, isAdmin, isMod, isBanned, permstr)
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if err != nil {
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return 0, err
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}
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gid64, err := res.LastInsertId()
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if err != nil {
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return 0, err
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}
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var gid = int(gid64)
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var perms = BlankPerms
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var blankForums []ForumPerms
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var blankIntList []int
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var pluginPerms = make(map[string]bool)
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var pluginPermsBytes = []byte("{}")
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if vhooks["create_group_preappend"] != nil {
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runVhook("create_group_preappend", &pluginPerms, &pluginPermsBytes)
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}
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// Generate the forum permissions based on the presets...
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fdata, err := fstore.GetAll()
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if err != nil {
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return 0, err
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}
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var presetSet = make(map[int]string)
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var permSet = make(map[int]ForumPerms)
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permUpdateMutex.Lock()
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defer permUpdateMutex.Unlock()
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for _, forum := range fdata {
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var thePreset string
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if isAdmin {
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thePreset = "admins"
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} else if isMod {
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thePreset = "staff"
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} else if isBanned {
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thePreset = "banned"
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} else {
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thePreset = "members"
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}
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permmap := presetToPermmap(forum.Preset)
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permItem := permmap[thePreset]
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permItem.Overrides = true
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permSet[forum.ID] = permItem
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presetSet[forum.ID] = forum.Preset
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}
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err = replaceForumPermsForGroupTx(tx, gid, presetSet, permSet)
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if err != nil {
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return 0, err
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}
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err = tx.Commit()
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if err != nil {
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return 0, err
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}
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// TODO: Can we optimise the bit where this cascades down to the user now?
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if isAdmin || isMod {
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isBanned = false
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}
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mgs.groups = append(mgs.groups, &Group{gid, name, isMod, isAdmin, isBanned, tag, perms, []byte(permstr), pluginPerms, pluginPermsBytes, blankForums, blankIntList})
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mgs.groupCapCount++
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for _, forum := range fdata {
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err = rebuildForumPermissions(forum.ID)
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if err != nil {
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return gid, err
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}
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}
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return gid, nil
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}
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// ! NOT CONCURRENT
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func (mgs *MemoryGroupStore) GetAll() ([]*Group, error) {
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return mgs.groups, nil
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}
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// ? - It's currently faster to use GetAll(), but we'll be dropping the guarantee that the slices are ordered soon
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// ? - Set the lower and higher numbers to 0 to remove the bounds
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// ? - Currently uses slicing for efficiency, so it might behave a little weirdly
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func (mgs *MemoryGroupStore) GetRange(lower int, higher int) (groups []*Group, err error) {
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if lower == 0 && higher == 0 {
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return mgs.GetAll()
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} else if lower == 0 {
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if higher < 0 {
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return nil, errors.New("higher may not be lower than 0")
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}
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if higher > len(mgs.groups) {
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higher = len(mgs.groups)
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}
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groups = mgs.groups[:higher]
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} else if higher == 0 {
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if lower < 0 {
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return nil, errors.New("lower may not be lower than 0")
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}
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groups = mgs.groups[lower:]
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}
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return groups, nil
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}
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func (mgs *MemoryGroupStore) Length() int {
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return len(mgs.groups)
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}
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