f7942b42ac
Trying to add support for Travis CI. Added the NullUserStore for tests. Moved more text out of the templates. Removed an unnecessary dependency for Cosora. Fixed a few more bugs in the MSSQL Adapter. Disabled upserts for now, as it isn't working on MySQL. Refactored the scheduled group logic to reduce the number of potential bugs and to stop using upserts. Fixed many bugs in the Markdown Plugin. Added the ability to escape Markdown. Fixed a number of tests, commented unneccesary ones, and added new ones to probe for new problems. Added the wink smiley. Cleaned up some of the JavaScript. Refactored the permissions logic to use transactions and avoid duplicating logic. Added the ChangeRank method to the Group struct. Added the ChangeGroup method to the User struct. Added the currently unused LogWarning function. Added the transaction versions of the builder methods. Better ones coming up soon! The IsBanned flag is always set to false on mod and admin groups now. Refactored the group creation logic to use transactions. Fixed a bug in the group creator where new groups aren't visible to Exists(). The installer now drops tables for MySQL Databases, if they already exist to make it easier for us to run automated tests. Added more ARIA Attributes.
53 lines
1.4 KiB
Go
53 lines
1.4 KiB
Go
package main
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var blankGroup = Group{ID: 0, Name: ""}
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type GroupAdmin struct {
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ID int
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Name string
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Rank string
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RankClass string
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CanEdit bool
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CanDelete bool
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}
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// ! Fix the data races
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type Group struct {
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ID int
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Name string
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IsMod bool
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IsAdmin bool
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IsBanned bool
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Tag string
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Perms Perms
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PermissionsText []byte
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PluginPerms map[string]bool // Custom permissions defined by plugins. What if two plugins declare the same permission, but they handle them in incompatible ways? Very unlikely, we probably don't need to worry about this, the plugin authors should be aware of each other to some extent
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PluginPermsText []byte
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Forums []ForumPerms
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CanSee []int // The IDs of the forums this group can see
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}
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// TODO: Reload the group from the database rather than modifying it via it's pointer
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func (group *Group) ChangeRank(isAdmin bool, isMod bool, isBanned bool) (err error) {
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_, err = updateGroupRankStmt.Exec(isAdmin, isMod, isBanned, group.ID)
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if err != nil {
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return err
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}
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group.IsAdmin = isAdmin
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group.IsMod = isMod
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if isAdmin || isMod {
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group.IsBanned = false
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} else {
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group.IsBanned = isBanned
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}
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return nil
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}
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// ! Ahem, don't listen to the comment below. It's not concurrency safe right now.
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// Copy gives you a non-pointer concurrency safe copy of the group
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func (group *Group) Copy() Group {
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return *group
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}
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