gosora/common/permissions.go
Azareal 2436d9a6fa You can now bulk move topics from one forum to another.
We now track the User Agent for Cloudflare Always On.
2018-01-15 08:24:18 +00:00

233 lines
5.0 KiB
Go

package common
import (
"encoding/json"
"log"
"../query_gen/lib"
)
// TODO: Refactor the perms system
var BlankPerms Perms
var GuestPerms Perms
// AllPerms is a set of global permissions with everything set to true
var AllPerms Perms
var AllPluginPerms = make(map[string]bool)
// ? - Can we avoid duplicating the items in this list in a bunch of places?
var GlobalPermList = []string{
"BanUsers",
"ActivateUsers",
"EditUser",
"EditUserEmail",
"EditUserPassword",
"EditUserGroup",
"EditUserGroupSuperMod",
"EditUserGroupAdmin",
"EditGroup",
"EditGroupLocalPerms",
"EditGroupGlobalPerms",
"EditGroupSuperMod",
"EditGroupAdmin",
"ManageForums",
"EditSettings",
"ManageThemes",
"ManagePlugins",
"ViewAdminLogs",
"ViewIPs",
"UploadFiles",
}
// Permission Structure: ActionComponent[Subcomponent]Flag
type Perms struct {
// Global Permissions
BanUsers bool
ActivateUsers bool
EditUser bool
EditUserEmail bool
EditUserPassword bool
EditUserGroup bool
EditUserGroupSuperMod bool
EditUserGroupAdmin bool
EditGroup bool
EditGroupLocalPerms bool
EditGroupGlobalPerms bool
EditGroupSuperMod bool
EditGroupAdmin bool
ManageForums bool // This could be local, albeit limited for per-forum managers?
EditSettings bool
ManageThemes bool
ManagePlugins bool
ViewAdminLogs bool
ViewIPs bool
// Global non-staff permissions
UploadFiles bool
// TODO: Add a permission for enabling avatars
// Forum permissions
ViewTopic bool
//ViewOwnTopic bool
LikeItem bool
CreateTopic bool
EditTopic bool
DeleteTopic bool
CreateReply bool
//CreateReplyToOwn bool
EditReply bool
//EditOwnReply bool
DeleteReply bool
//DeleteOwnReply bool
PinTopic bool
CloseTopic bool
//CloseOwnTopic bool
MoveTopic bool
//ExtData map[string]bool
}
func init() {
BlankPerms = Perms{
//ExtData: make(map[string]bool),
}
GuestPerms = Perms{
ViewTopic: true,
//ExtData: make(map[string]bool),
}
AllPerms = Perms{
BanUsers: true,
ActivateUsers: true,
EditUser: true,
EditUserEmail: true,
EditUserPassword: true,
EditUserGroup: true,
EditUserGroupSuperMod: true,
EditUserGroupAdmin: true,
EditGroup: true,
EditGroupLocalPerms: true,
EditGroupGlobalPerms: true,
EditGroupSuperMod: true,
EditGroupAdmin: true,
ManageForums: true,
EditSettings: true,
ManageThemes: true,
ManagePlugins: true,
ViewAdminLogs: true,
ViewIPs: true,
UploadFiles: true,
ViewTopic: true,
LikeItem: true,
CreateTopic: true,
EditTopic: true,
DeleteTopic: true,
CreateReply: true,
EditReply: true,
DeleteReply: true,
PinTopic: true,
CloseTopic: true,
MoveTopic: true,
//ExtData: make(map[string]bool),
}
GuestUser.Perms = GuestPerms
debugLogf("Guest Perms: %+v\n", GuestPerms)
debugLogf("All Perms: %+v\n", AllPerms)
}
func StripInvalidGroupForumPreset(preset string) string {
switch preset {
case "read_only", "can_post", "can_moderate", "no_access", "default", "custom":
return preset
}
return ""
}
func StripInvalidPreset(preset string) string {
switch preset {
case "all", "announce", "members", "staff", "admins", "archive", "custom":
return preset
}
return ""
}
// TODO: Move this into the phrase system?
func PresetToLang(preset string) string {
phrases := GetAllPermPresets()
phrase, ok := phrases[preset]
if !ok {
phrase = phrases["unknown"]
}
return phrase
}
// TODO: Is this racey?
// TODO: Test this along with the rest of the perms system
func RebuildGroupPermissions(gid int) error {
var permstr []byte
log.Print("Reloading a group")
// TODO: Avoid re-initting this all the time
getGroupPerms, err := qgen.Builder.SimpleSelect("users_groups", "permissions", "gid = ?", "", "")
if err != nil {
return err
}
defer getGroupPerms.Close()
err = getGroupPerms.QueryRow(gid).Scan(&permstr)
if err != nil {
return err
}
tmpPerms := Perms{
//ExtData: make(map[string]bool),
}
err = json.Unmarshal(permstr, &tmpPerms)
if err != nil {
return err
}
group, err := Groups.Get(gid)
if err != nil {
return err
}
group.Perms = tmpPerms
return nil
}
func OverridePerms(perms *Perms, status bool) {
if status {
*perms = AllPerms
} else {
*perms = BlankPerms
}
}
// TODO: We need a better way of overriding forum perms rather than setting them one by one
func OverrideForumPerms(perms *Perms, status bool) {
perms.ViewTopic = status
perms.LikeItem = status
perms.CreateTopic = status
perms.EditTopic = status
perms.DeleteTopic = status
perms.CreateReply = status
perms.EditReply = status
perms.DeleteReply = status
perms.PinTopic = status
perms.CloseTopic = status
perms.MoveTopic = status
}
func RegisterPluginPerm(name string) {
AllPluginPerms[name] = true
}
func DeregisterPluginPerm(name string) {
delete(AllPluginPerms, name)
}