0e9cebfa47
Added fsnotify as a dependency, we'll be using it, Rez, and Riot (maybe) soon. Removed the intercept_build_widgets vhook. You can now pass an ID to BlankReply() for mocking replies or whatever else you want to do with this. Added the dock template function for widget docks. Added the logf internal function to the template transpiler and did some minor clean-up. Removed the Sidebars property from theme.json and added the more general Docks one. Improved the footer and the associated CSS. Added the about widget, previously the AboutSegment feature. Removed the about_segment_title and about_segment_body settings. Gosora now exits when it receives the appropriate OS signal. Refactored the modlogs route. More progress on the theme in the Control Panel.
227 lines
5.0 KiB
Go
227 lines
5.0 KiB
Go
/* Copyright Azareal 2017 - 2018 */
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package common
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import (
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"bytes"
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"database/sql"
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"encoding/json"
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"html/template"
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"log"
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"strings"
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"sync"
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"../query_gen/lib"
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)
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var Docks WidgetDocks
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var widgetUpdateMutex sync.RWMutex
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type WidgetDocks struct {
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LeftSidebar []*Widget
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RightSidebar []*Widget
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//PanelLeft []Menus
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Footer []*Widget
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}
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type Widget struct {
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Enabled bool
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Location string // Coming Soon: overview, topics, topic / topic_view, forums, forum, global
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Position int
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Body string
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Side string
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Type string
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Literal bool
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}
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type WidgetMenu struct {
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Name string
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MenuList []WidgetMenuItem
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}
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type WidgetMenuItem struct {
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Text string
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Location string
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Compact bool
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}
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type NameTextPair struct {
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Name string
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Text template.HTML
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}
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type WidgetStmts struct {
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getWidgets *sql.Stmt
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}
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var widgetStmts WidgetStmts
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func init() {
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DbInits.Add(func(acc *qgen.Accumulator) error {
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widgetStmts = WidgetStmts{
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getWidgets: acc.Select("widgets").Columns("position, side, type, active, location, data").Orderby("position ASC").Prepare(),
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}
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return acc.FirstError()
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})
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}
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func preparseWidget(widget *Widget, wdata string) (err error) {
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prebuildWidget := func(name string, data interface{}) (string, error) {
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var b bytes.Buffer
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err := Templates.ExecuteTemplate(&b, name+".html", data)
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return string(b.Bytes()), err
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}
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sbytes := []byte(wdata)
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switch widget.Type {
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case "simple":
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var tmp NameTextPair
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err = json.Unmarshal(sbytes, &tmp)
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if err != nil {
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return err
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}
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widget.Literal = true
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widget.Body, err = prebuildWidget("widget_simple", tmp)
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case "about":
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var tmp NameTextPair
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err = json.Unmarshal(sbytes, &tmp)
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if err != nil {
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return err
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}
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widget.Literal = true
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widget.Body, err = prebuildWidget("widget_about", tmp)
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default:
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widget.Literal = true
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widget.Body = wdata
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}
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// TODO: Test this
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// TODO: Should we toss this through a proper parser rather than crudely replacing it?
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widget.Location = strings.Replace(widget.Location, " ", "", -1)
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widget.Location = strings.Replace(widget.Location, "frontend", "!panel", -1)
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widget.Location = strings.Replace(widget.Location, "!!", "", -1)
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// Skip blank zones
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var locs = strings.Split(widget.Location, "|")
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if len(locs) > 0 {
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widget.Location = ""
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for _, loc := range locs {
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if loc == "" {
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continue
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}
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widget.Location += loc + "|"
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}
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widget.Location = widget.Location[:len(widget.Location)-1]
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}
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return err
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}
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func BuildWidget(dock string, headerVars *HeaderVars) (sbody string) {
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var widgets []*Widget
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if !headerVars.Theme.HasDock(dock) {
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return ""
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}
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switch dock {
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case "rightSidebar":
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widgets = Docks.RightSidebar
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case "footer":
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widgets = Docks.Footer
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}
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for _, widget := range widgets {
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if !widget.Enabled {
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continue
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}
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if widget.Allowed(headerVars.Zone) {
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item, err := widget.Build(headerVars)
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if err != nil {
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LogError(err)
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}
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sbody += item
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}
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}
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return sbody
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}
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// TODO: Test this
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// TODO: Add support for zone:id. Perhaps, carry a ZoneID property around in headerVars? It might allow some weirdness like frontend[5] which matches any zone with an ID of 5 but it would be a tad faster than verifying each zone, although it might be problematic if users end up relying on this behaviour for areas which don't pass IDs to the widgets system but *probably* should
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func (widget *Widget) Allowed(zone string) bool {
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for _, loc := range strings.Split(widget.Location, "|") {
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if loc == "global" || loc == zone {
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return true
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} else if len(loc) > 0 && loc[0] == '!' {
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loc = loc[1:]
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if loc != "global" && loc != zone {
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return true
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}
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}
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}
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return false
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}
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// TODO: Refactor
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func (widget *Widget) Build(hvars interface{}) (string, error) {
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if widget.Literal {
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return widget.Body, nil
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}
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var b bytes.Buffer
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var headerVars = hvars.(*HeaderVars)
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err := RunThemeTemplate(headerVars.Theme.Name, widget.Body, hvars, headerVars.Writer)
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return string(b.Bytes()), err
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}
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// TODO: Make a store for this?
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func InitWidgets() error {
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rows, err := widgetStmts.getWidgets.Query()
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if err != nil {
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return err
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}
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defer rows.Close()
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var data string
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var leftWidgets []*Widget
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var rightWidgets []*Widget
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var footerWidgets []*Widget
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for rows.Next() {
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var widget = &Widget{Position: 0}
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err = rows.Scan(&widget.Position, &widget.Side, &widget.Type, &widget.Enabled, &widget.Location, &data)
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if err != nil {
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return err
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}
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err = preparseWidget(widget, data)
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if err != nil {
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return err
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}
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switch widget.Side {
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case "left":
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leftWidgets = append(leftWidgets, widget)
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case "right":
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rightWidgets = append(rightWidgets, widget)
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case "footer":
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footerWidgets = append(footerWidgets, widget)
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}
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}
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err = rows.Err()
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if err != nil {
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return err
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}
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widgetUpdateMutex.Lock()
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Docks.LeftSidebar = leftWidgets
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Docks.RightSidebar = rightWidgets
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Docks.Footer = footerWidgets
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widgetUpdateMutex.Unlock()
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if Dev.SuperDebug {
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log.Print("Docks.LeftSidebar", Docks.LeftSidebar)
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log.Print("Docks.RightSidebar", Docks.RightSidebar)
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log.Print("Docks.Footer", Docks.Footer)
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}
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return nil
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}
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