/* * * Gosora Phrase System * Copyright Azareal 2017 - 2018 * */ package common import ( "encoding/json" "errors" "io/ioutil" "log" "os" "path/filepath" "sync" "sync/atomic" ) // TODO: Let the admin edit phrases from inside the Control Panel? How should we persist these? Should we create a copy of the langpack or edit the primaries? Use the changeLangpack mutex for this? // nolint Be quiet megacheck, this *is* used var currentLangPack atomic.Value var langPackCount int // TODO: Use atomics for this // TODO: We'll be implementing the level phrases in the software proper very very soon! type LevelPhrases struct { Level string LevelMax string // ? Add a max level setting? // Override the phrase for individual levels, if the phrases exist Levels []string // index = level } // ! For the sake of thread safety, you must never modify a *LanguagePack directly, but to create a copy of it and overwrite the entry in the sync.Map type LanguagePack struct { Name string Phrases map[string]string // Should we use a sync map or a struct for these? It would be nice, if we could keep all the phrases consistent. Levels LevelPhrases GlobalPerms map[string]string LocalPerms map[string]string SettingLabels map[string]string PermPresets map[string]string Accounts map[string]string // TODO: Apply these phrases in the software proper } // TODO: Add the ability to edit language JSON files from the Control Panel and automatically scan the files for changes var langPacks sync.Map // nolint it is used func InitPhrases() error { log.Print("Loading the language packs") err := filepath.Walk("./langs", func(path string, f os.FileInfo, err error) error { if f.IsDir() { return nil } data, err := ioutil.ReadFile(path) if err != nil { return err } var ext = filepath.Ext("/langs/" + path) if ext != ".json" { if Dev.DebugMode { log.Printf("Found a '%s' in /langs/", ext) } return nil } var langPack LanguagePack err = json.Unmarshal(data, &langPack) if err != nil { return err } log.Print("Adding the '" + langPack.Name + "' language pack") langPacks.Store(langPack.Name, &langPack) langPackCount++ return nil }) if err != nil { return err } if langPackCount == 0 { return errors.New("You don't have any language packs") } langPack, ok := langPacks.Load(Site.Language) if !ok { return errors.New("Couldn't find the " + Site.Language + " language pack") } currentLangPack.Store(langPack) return nil } // TODO: Implement this func LoadLangPack(name string) error { _ = name return nil } // TODO: Implement this func SaveLangPack(langPack *LanguagePack) error { _ = langPack return nil } func GetPhrase(name string) (string, bool) { res, ok := currentLangPack.Load().(*LanguagePack).Phrases[name] return res, ok } func GetGlobalPermPhrase(name string) string { res, ok := currentLangPack.Load().(*LanguagePack).GlobalPerms[name] if !ok { return "{name}" } return res } func GetLocalPermPhrase(name string) string { res, ok := currentLangPack.Load().(*LanguagePack).LocalPerms[name] if !ok { return "{name}" } return res } func GetSettingLabel(name string) string { res, ok := currentLangPack.Load().(*LanguagePack).SettingLabels[name] if !ok { return "{name}" } return res } func GetAllSettingLabels() map[string]string { return currentLangPack.Load().(*LanguagePack).SettingLabels } func GetAllPermPresets() map[string]string { return currentLangPack.Load().(*LanguagePack).PermPresets } func GetAccountPhrase(name string) string { res, ok := currentLangPack.Load().(*LanguagePack).Accounts[name] if !ok { return "{name}" } return res } // ? - Use runtime reflection for updating phrases? // TODO: Implement these func AddPhrase() { } func UpdatePhrase() { } func DeletePhrase() { } // TODO: Use atomics to store the pointer of the current active langpack? // nolint func ChangeLanguagePack(name string) (exists bool) { pack, ok := langPacks.Load(name) if !ok { return false } currentLangPack.Store(pack) return true }