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mirror of https://git.tuxpa.in/a/code-server.git synced 2025-01-05 00:28:46 +00:00

Add helper for navigating the quick picker

This has problems similar to the menu except instead of closing it gets
re-created which interrupts the hover call and causes the test to fail.
Now it will keep trying just like the menu.
This commit is contained in:
Asher 2022-02-17 20:14:10 +00:00
parent 94f378c196
commit cf991afb33

View File

@ -3,7 +3,7 @@ import * as cp from "child_process"
import { promises as fs } from "fs"
import * as path from "path"
import { Page } from "playwright"
import { logError } from "../../../src/common/util"
import { logError, plural } from "../../../src/common/util"
import { onLine } from "../../../src/node/util"
import { PASSWORD, workspaceDir } from "../../utils/constants"
import { idleTimer, tmpdir } from "../../utils/helpers"
@ -13,14 +13,21 @@ interface CodeServerProcess {
address: string
}
class CancelToken {
class Context {
private _canceled = false
private _done = false
public canceled(): boolean {
return this._canceled
}
public done(): void {
this._done = true
}
public cancel(): void {
this._canceled = true
}
public finish(): boolean {
return this._done
}
}
/**
@ -287,13 +294,43 @@ export class CodeServerPage {
}
/**
* Navigate through the specified set of menus. If it fails it will keep
* trying.
* Navigate through the items in the selector. `open` is a function that will
* open the menu/popup containing the items through which to navigation.
*/
async navigateMenus(menus: string[]) {
const navigate = async (cancelToken: CancelToken) => {
const steps: Array<() => Promise<unknown>> = [() => this.page.waitForSelector(`${menuSelector}:focus-within`)]
for (const menu of menus) {
async navigateItems(items: string[], selector: string, open?: (selector: string) => void): Promise<void> {
const logger = this.codeServer.logger.named(selector)
/**
* If the selector loses focus or gets removed this will resolve with false,
* signaling we need to try again.
*/
const openThenWaitClose = async (ctx: Context) => {
if (open) {
await open(selector)
}
this.codeServer.logger.debug(`watching ${selector}`)
try {
await this.page.waitForSelector(`${selector}:not(:focus-within)`)
} catch (error) {
if (!ctx.done()) {
this.codeServer.logger.debug(`${selector} navigation: ${error.message || error}`)
}
}
return false
}
/**
* This will step through each item, aborting and returning false if
* canceled or if any navigation step has an error which signals we need to
* try again.
*/
const navigate = async (ctx: Context) => {
const steps: Array<{fn: () => Promise<unknown>, name: string}> = [{
fn: () => this.page.waitForSelector(`${selector}:focus-within`),
name: "focus",
}]
for (const item of items) {
// Normally these will wait for the item to be visible and then execute
// the action. The problem is that if the menu closes these will still
// be waiting and continue to execute once the menu is visible again,
@ -301,43 +338,59 @@ export class CodeServerPage {
// if the old promise clicks logout before the new one can). By
// splitting them into two steps each we can cancel before running the
// action.
steps.push(() => this.page.hover(`text=${menu}`, { trial: true }))
steps.push(() => this.page.hover(`text=${menu}`, { force: true }))
steps.push(() => this.page.click(`text=${menu}`, { trial: true }))
steps.push(() => this.page.click(`text=${menu}`, { force: true }))
steps.push({fn: () => this.page.hover(`${selector} :text("${item}")`, { trial: true }), name: `${item}:hover:trial`})
steps.push({fn: () => this.page.hover(`${selector} :text("${item}")`, { force: true }), name: `${item}:hover:force`})
steps.push({fn: () => this.page.click(`${selector} :text("${item}")`, { trial: true }), name: `${item}:click:trial`})
steps.push({fn: () => this.page.click(`${selector} :text("${item}")`, { force: true }), name: `${item}:click:force`})
}
for (const step of steps) {
await step()
if (cancelToken.canceled()) {
this.codeServer.logger.debug("menu navigation canceled")
try {
logger.debug(`navigation step: ${step.name}`)
await step.fn()
if (ctx.canceled()) {
logger.debug("navigation canceled")
return false
}
} catch (error) {
logger.debug(`navigation: ${error.message || error}`)
return false
}
}
return true
}
const menuSelector = '[aria-label="Application Menu"]'
const open = async () => {
await this.page.click(menuSelector)
await this.page.waitForSelector(`${menuSelector}:not(:focus-within)`)
return false
// We are seeing the menu closing after opening if we open it too soon and
// the picker getting recreated in the middle of trying to select an item.
// To counter this we will keep trying to navigate through the items every
// time we lose focus or there is an error.
let attempts = 1
let context = new Context()
while (!(await Promise.race([openThenWaitClose(), navigate(context)]))) {
++attempts
logger.debug("closed, retrying (${attempt}/∞)")
context.cancel()
context = new Context()
}
// TODO: Starting in 1.57 something closes the menu after opening it if we
// open it too soon. To counter that we'll watch for when the menu loses
// focus and when/if it does we'll try again.
// I tried using the classic menu but it doesn't show up at all for some
// reason. I also tried toggle but the menu disappears after toggling.
let retryCount = 0
let cancelToken = new CancelToken()
while (!(await Promise.race([open(), navigate(cancelToken)]))) {
this.codeServer.logger.debug("menu was closed, retrying")
++retryCount
cancelToken.cancel()
cancelToken = new CancelToken()
}
context.finish()
logger.debug(`navigation took ${attempts} ${plural(attempts, "attempt")}`)
}
this.codeServer.logger.debug(`menu navigation retries: ${retryCount}`)
/**
* Navigate through a currently opened picker, retrying on failure.
*/
async navigatePicker(items: string[]): Promise<void> {
await this.navigateItems(items, ".quick-input-widget")
}
/**
* Navigate through the menu, retrying on failure.
*/
async navigateMenus(menus: string[]): Promise<void> {
await this.navigateItems(menus, '[aria-label="Application Menu"]', async (selector) => {
await this.page.click(selector)
})
}
/**