OOO/𖣠⚪𔗢⚪ᗩ⚪𔗢⚪𖣠⚪𔗢⚪∣⚪𔗢⚪𖣠⚪𔗢⚪ᗝ⚪𔗢⚪𖣠⚪𔗢.../𖣠⚪𔗢⚪✤⚪𔗢⚪𖣠⚪𔗢⚪ᴥ⚪𔗢⚪𖣠⚪𔗢⚪ᗩ⚪𔗢⚪𖣠⚪𔗢.../𖣠⚪𔗢⚪ᗱᗴ⚪𔗢⚪𖣠⚪𔗢⚪ᴥ⚪𔗢⚪𖣠⚪𔗢⚪ᗩ⚪𔗢⚪𖣠⚪.../𖣠⚪𔗢⚪ЭЄ⚪𔗢⚪𖣠⚪𔗢⚪ᗩ⚪𔗢⚪𖣠⚪𔗢⚪Н⚪𔗢⚪𖣠⚪.../◯ᔓᔕᴥᗱᗴᗝᗩ옷ᔓᔕ◯⚪◯ᔓᔕ옷ᗩᗝᗱᗴᴥᔓᔕ◯ⵙ◯.../◯ᗱᗴᕤᕦᗩᑎᕤᕦИNᗩᙁ◯ᕤᕦИNꖴᗝᗩ옷ᔓᔕ◯ИN.../LƧO.⠀⠀◯ᴥᗱᗴᗝᗩ옷ᔓᔕ◯✤ⓄⓄᴥ◯ᗱᗴ⚭ᑎᑐᑕ...

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shader O_REDAHS_OITAR_GNICAF_TOOR_EBUC_X_SUNIM_1_OT_LACIRTEMYS_1_MORF_DEREWOL_FO_EGNAR_EULAV_1_SUNIM_IP_GOL_SUNIM_1_O_1_MINUS_LOG_PI_MINUS_1_VALUE_RANGE_OF_LOWERED_FROM_1_SYMETRICAL_TO_1_MINUS_X_CUBE_ROOT_FACING_RATIO_SHADER_O
(
float O_REDAHS_TNEIDARG_RAENIL_O_LINEAR_GRADIENT_SHADER_O = ( 1. - sqrt( 1.- pow( dot(N,I) , 2. ) ) ),
float O_TNEMTSUJDA_SENTHGIRB_TOOR_EBUC_LACIRTEMYS_O_SYMETRICAL_CUBE_ROOT_BRIGHTNES_ADJUSTMENT_O = 0.,
float O_SENTHGIRB_TOOR_EBUC_LACIRTEMYS_O_SYMETRICAL_CUBE_ROOT_BRIGHTNES_O=log( (4.*atan(1.))-(1.*(1.-O_TNEMTSUJDA_SENTHGIRB_TOOR_EBUC_LACIRTEMYS_O_SYMETRICAL_CUBE_ROOT_BRIGHTNES_ADJUSTMENT_O+0.)) ),
output float O_REDAHS_O_SHADER_O = 0.0
)
{
O_REDAHS_O_SHADER_O =
(
pow( (1.- pow(-(O_REDAHS_TNEIDARG_RAENIL_O_LINEAR_GRADIENT_SHADER_O-1.), 3. ) ) , pow(3.,-1.) )
*
(1.-O_SENTHGIRB_TOOR_EBUC_LACIRTEMYS_O_SYMETRICAL_CUBE_ROOT_BRIGHTNES_O)
+1.
-
(1.-O_SENTHGIRB_TOOR_EBUC_LACIRTEMYS_O_SYMETRICAL_CUBE_ROOT_BRIGHTNES_O)
)
;
}